Studio
An in-house team of makers producing 3D, film, motion and brand work for clients who need volume without losing the look.
By the numbers
- 12
- Years operating
- 40+
- Artists in house
- 1,200
- Renders per month
- 25
- Countries served
- 48h
- Typical first look
- 2
- Revision rounds included
Capabilities
3D / CGI
Product, environment and character work, from a single hero render to a catalogue of several hundred variants driven off one master scene.
- Product visualisation
- Environment build
- Look development
- Render pipeline
Video Production
Shoot through delivery, including multi-crew series where every film has to come back matching the same locked look.
- Direction
- Production
- Edit
- Colour
Motion Graphics
Motion delivered as a system — timing, easing and entry rules with templates — so an in-house team keeps producing on-brand after we leave.
- Motion systems
- Title design
- Animation
- Compositing
Brand & Design
Identity work that ships as rules and components rather than as a folder of finished files.
- Identity
- Design systems
- Art direction
- Guidelines
AR / VR / XR
Real-time pieces built to a frame-rate budget on the hardware they will actually run on, including unattended installations.
- Real-time
- Installations
- WebGL
- Multi-projector
How a project runs
- 01Response within 24h
Brief
Scope, references and success criteria agreed in writing before anything is produced.
- 02First look in 48h
Concept
Direction proven on a small slice of the work — one frame, one shot — before the volume starts.
- 03Daily builds
Production
The bulk of the work, with progress visible to you continuously rather than at milestones.
- 042 rounds included
Review
Two rounds of revisions are included and expected. Further rounds are quoted, never silently absorbed.
- 05Source files included
Delivery
Masters in the formats you asked for, plus the project files, so nothing is locked to us.
Tooling
3D
- Blender
- 3ds Max
- V-Ray
- Houdini
Real-time
- Unreal Engine 5
- Three.js
- TouchDesigner
Post
- After Effects
- Nuke
- DaVinci Resolve
Design
- Figma
- Illustrator
- Photoshop
Ways to work together
Project
A defined deliverable with a fixed scope and a fixed price. Best when the brief is already clear.
Fixed scope · fixed fee
Dedicated team
Named artists reserved for you across a run of work, working to your pipeline and your review rhythm.
Monthly · min. 3 months
Retainer
A block of hours each month for continuous output, with unused hours rolling once.
Hours per month
Working with us
- Contracts
- NDA and full IP assignment on signature
- Overlap
- 4 hours with CET, 3 with EST
- Channels
- Slack, Frame.io, shared drive of your choosing
- Security
- Per-project access, no shared credentials