3D / CGI · AR / VR / XR
một
A browser-native racing sequence built to run on a mid-range phone.
- Client
- con vịt
- Year
- 2025
- Role
- Real-time, 3D Production
Challenge
The client wanted console-grade motion in a web page, on hardware that could not afford a single wasted draw call.
Approach
Baked lighting into vertex data, replaced every post effect with a single combined pass, and cut the material count to four.
Outcome
Held sixty frames a second on three-year-old Android hardware.
Credits
- Technical Direction
- Placeholder Name
- Environment
- Placeholder Name